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Description

Javascript-library for finding out tempo (BPM) of a song and beat tracking. It uses an algorithm "Beatroot" authored by Simon Dixon

Example App

Docs

Instalation

In a browser

<script src="music-tempo.min.js"></script>

Using npm:

$ npm i --save music-tempo

Usage

Pass to the constructor MusicTempo the buffer that contains data in the following format: non-interleaved IEEE754 32-bit linear PCM with a nominal range between -1 and +1, that is, 32bits floating point buffer, with each samples between -1.0 and 1.0. This format is used in the AudioBuffer interface of Web Audio API. The object returned by the constructor contain properties tempo - tempo value in beats per minute and beats - array with beat times in seconds.

Browser

var context = new AudioContext();
var fileInput = document.getElementById("fileInput");

fileInput.onchange = function () {
  var files = fileInput.files;

  if (files.length == 0) return;
  var reader = new FileReader();

  reader.onload = function(fileEvent) {
    context.decodeAudioData(fileEvent.target.result, calcTempo);
  }

  reader.readAsArrayBuffer(files[0]);
}
var calcTempo = function (buffer) {
  var audioData = [];
  // Take the average of the two channels
  if (buffer.numberOfChannels == 2) {
    var channel1Data = buffer.getChannelData(0);
    var channel2Data = buffer.getChannelData(1);
    var length = channel1Data.length;
    for (var i = 0; i < length; i++) {
      audioData[i] = (channel1Data[i] + channel2Data[i]) / 2;
    }
  } else {
    audioData = buffer.getChannelData(0);
  }
  var mt = new MusicTempo(audioData);

  console.log(mt.tempo);
  console.log(mt.beats);
}

Node.js

In Node.js environment can be used node-web-audio-api library

var AudioContext = require("web-audio-api").AudioContext;
var MusicTempo = require("music-tempo");
var fs = require("fs");

var calcTempo = function (buffer) {
  var audioData = [];
  // Take the average of the two channels
  if (buffer.numberOfChannels == 2) {
    var channel1Data = buffer.getChannelData(0);
    var channel2Data = buffer.getChannelData(1);
    var length = channel1Data.length;
    for (var i = 0; i < length; i++) {
      audioData[i] = (channel1Data[i] + channel2Data[i]) / 2;
    }
  } else {
    audioData = buffer.getChannelData(0);
  }
  var mt = new MusicTempo(audioData);

  console.log(mt.tempo);
  console.log(mt.beats);
}

var data = fs.readFileSync("songname.mp3");

var context = new AudioContext();
context.decodeAudioData(data, calcTempo);

Other

Tests

Requires mocha and chai

$ npm test

Documentation

Requires esdoc

$ esdoc

Build

Requires gulp and babel. Other dependencies can be found in package.json

$ gulp build

License

MIT License