src/BeatTracking.js
import Agent from "./Agent";
/**
* Performs automatic beat tracking
* @class
*/
export default class BeatTracking {
/**
* Perform beat tracking on a array of onsets
* @param {Array} events - the array of onsets to beat track
* @param {Array} eventsScores - the array of corresponding salience values
* @param {Array} tempoList - the array of tempo hypothesis
* @param {Object} [params={}] - parameters
* @param {Number} [params.initPeriod=5] - duration of the initial section
* @param {Number} [params.thresholdBI=0.02] - for the purpose of removing duplicate agents, the default JND of IBI
* @param {Number} [params.thresholdBT=0.04] - for the purpose of removing duplicate agents, the default JND of phase
* @param {Number} [params.expiryTime=10] - the time after which an Agent that has not accepted any beat will be destroyed
* @param {Number} [params.toleranceWndInner=0.04] - the maximum time that a beat can deviate from the predicted beat time without a fork occurring
* @param {Number} [params.toleranceWndPre=0.15] - the maximum amount by which a beat can be earlier than the predicted beat time, expressed as a fraction of the beat period
* @param {Number} [params.toleranceWndPost=0.3] - the maximum amount by which a beat can be later than the predicted beat time, expressed as a fraction of the beat period
* @param {Number} [params.correctionFactor=50] - correction factor for updating beat period
* @param {Number} [params.maxChange=0.2] - the maximum allowed deviation from the initial tempo, expressed as a fraction of the initial beat period
* @param {Number} [params.penaltyFactor=0.5] - factor for correcting score, if onset do not coincide precisely with predicted beat time
* @return {Array} agents - agents array
*/
static trackBeat(events, eventsScores, tempoList, params = {}) {
const initPeriod = params.initPeriod || 5,
thresholdBI = params.thresholdBI || 0.02,
thresholdBT = params.thresholdBT || 0.04;
function removeSimilarAgents() {
agents.sort( (a1, a2) => a1.beatInterval - a2.beatInterval );
const length = agents.length;
for (let i = 0; i < length; i++) {
if (agents[i].score < 0) continue;
for (let j = i + 1; j < length; j++) {
if(agents[j].beatInterval - agents[i].beatInterval > thresholdBI) {
break;
}
if(Math.abs(agents[j].beatTime - agents[i].beatTime) > thresholdBT) {
continue;
}
if(agents[i].score < agents[j].score) {
agents[i].score = -1;
}
else {
agents[j].score = -1;
}
}
}
for (let i = length - 1; i >= 0; i--) {
if (agents[i].score < 0) {
agents.splice(i, 1);
}
}
}
var agents = [];
for (let i = 0; i < tempoList.length; i++) {
agents.push(new Agent(tempoList[i], events[0], eventsScores[0], agents, params));
}
var j = 1;
removeSimilarAgents();
while (events[j] < initPeriod) {
let agentsLength = agents.length;
let prevBeatInterval = -1;
let isEventAccepted = true;
for (let k = 0; k < agentsLength; k++) {
if (agents[k].beatInterval != prevBeatInterval) {
if (!isEventAccepted) {
agents.push(new Agent(prevBeatInterval, events[j], eventsScores[j], agents, params));
}
prevBeatInterval = agents[k].beatInterval;
isEventAccepted = false;
}
isEventAccepted = agents[k].considerEvent(events[j], eventsScores[j]) || isEventAccepted;
}
removeSimilarAgents();
j++;
}
const eventsLength = events.length;
for (let i = j; i < eventsLength; i++) {
let agentsLength = agents.length;
for (let j = 0; j < agentsLength; j++) {
agents[j].considerEvent(events[i], eventsScores[i]);
}
removeSimilarAgents();
}
return agents;
}
}